Webcore Blog

  • Acessibilidade
  • Advergames
  • Arte & Tecnologia
  • Boardgames
  • Casual Game
  • Cultura Inútil
  • Design
  • Finanças / Economia
  • Interatividade
  • Marketing
  • Mercado
  • Projetos
  • SecondLife e afins
  • Serious Game
  • Tecnologia
  • Uncategorized
  • Unity3D
  • Web - layout
  • Web - programação
  • Webcore
  • Categoria 1
    Categoria 2
    Categoria 3
    Categoria 4
    Categoria 5
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • Pessoas expulsas da festa da globo no Second Life!

    June 21st, 2007

    Hoje em dia as pessoas são barradas até no Second Life!

    Jornalistas e pessoas comuns foram expulsas da ilha da globo, na festa de lançamento da nova novela das 7, por fazeram a dança do Siri!

    Leiam na integra: http://www1.folha.uol.com.br/folha/ilustrada/ult90u305208.shtml

    Fonte: Folha Online

    MTV Brasil investe no SL

    June 14th, 2007

    A MTV Brasil anunciou que investirá R$ 1 milhão na criação de sua sede virtual dentro do SL, o que corresponde a mais de 10% da sua verba anual de marketing.

    fonte: Agência CLick
    Na revista Webdesign, junho 2007

    Duro de Matar 4 no Second Life

    June 5th, 2007

    Matéria muito boa sobre a ação do Duro de Matar 4 no Second Life. Grande idéia para o lançamento de filmes aqui no Brasil:

     http://mundolinden.blogspot.com/2007/06/lanamento-de-duro-de-matar-4.html

    Abraços!
    Fernando

    Alguns blogs sobre SL!

    June 5th, 2007

    Wiki sobre tudo do second life (oficial), desde história do Linden Lab até eventos, etc…
    http://www.slhistory.org/index.php/Main_Page

    Blog bem legal com várias notícias e comentários sobre o que acontece no SL!
    Mundo Linden

    Blog (acho que) oficial da IG sobre o SL. Muito bacana, tem notícias de eventos do mundo inteiro.
    Blig Second Life

    “portal” brasileiro sobre SL. Algumas coisas úteis.

    Grupo Second Life Brasil

    Lista de marcas presentes no SecondLife

    June 4th, 2007

    Conforme vocês visitarem, postem pra saber se são bons ou não. O da Adidas é bem legal. Boa arquitetura, boa iniciativa conjunta com os tênis de propulsão (dá pra testar o seu efeito, comprar na SL e na RL).

    Lista completa

    Avatars consume as much electricity as Brazilians

    June 4th, 2007

    Fonte: Nicholas Carr’s Blog 

    Tony Walsh has, as others do, some doubts about whether Second Life is sustainable as a business. But he also poses another question that I hadn’t come across before: “Is Second Life sustainable ecologically?”

    He quotes Philip Rosedale, the head of Linden Lab, the company behind the virtual world: “We’re running at full power all the time, so we consume an enormous amount of electrical power in co-location facilities [where they house their 4,000 server computers] … We’re running out of power for the square feet of rack space that we’ve got machines in. We can’t for example use [blade] servers right now because they would simply require more electricity than you could get for the floor space they occupy.”

    Walsh notes that on average there are between 10,000 and 15,000 avatars in Second Life at any given time, a number that’s growing rapidly. He wonders: “How much power do 15,000 human beings consume daily compared to 15,000 avatars?” Hmm. That’s an interesting question.

    So let’s do the math.

    If there are on average between 10,000 and 15,000 avatars “living” in Second Life at any point, that means the world has a population of about 12,500. Supporting those 12,500 avatars requires 4,000 servers as well as the 12,500 PCs the avatars’ physical alter egos are using. Conservatively, a PC consumes 120 watts and a server consumes 200 watts. Throw in another 50 watts per server for data-center air conditioning. So, on a daily basis, overall Second Life power consumption equals:

    (4,000 x 250 x 24) + (12,500 x 120 x 24) = 60,000,000 watt-hours or 60,000 kilowatt-hours

    Per capita, that’s:

    60,000 / 12,500 = 4.8 kWh

    Which, annualized, gives us 1,752 kWh. So an avatar consumes 1,752 kWh per year. By comparison, the average human, on a worldwide basis, consumes 2,436 kWh per year. So there you have it: an avatar consumes a bit less energy than a real person, though they’re in the same ballpark.

    Now, if we limit the comparison to developed countries, where per-capita energy consumption is 7,702 kWh a year, the avatars appear considerably less energy hungry than the humans. But if we look at developing countries, where per-capita consumption is 1,015 kWh, we find that avatars burn through considerably more electricity than people do.

    More narrowly still, the average citizen of Brazil consumes 1,884 kWh, which, given the fact that my avatar estimate was rough and conservative, means that your average Second Life avatar consumes about as much electricity as your average Brazilian.

    Which means, in turn, that avatars aren’t quite as intangible as they seem. They don’t have bodies, but they do leave footprints.

    UPDATE: In a comment on this post, Sun’s Dave Douglas takes the calculations another step, translating electricity consumption into CO2 emissions. (Carbon dioxide, he notes, “is the most prevalent greenhouse gas from the production of electricity.”) He writes: “looking at CO2 production, 1,752 kWH/year per avatar is about 1.17 tons of CO2. That’s the equivalent of driving an SUV around 2,300 miles (or a Prius around 4,000).”

    Blogcore is proudly powered by Wordpress | HXTML | CSS | Original Theme developed by George Lobo @ Webcore Studios! :D | Copyright 2008, SP Brasil